Women, too, Like Video Games Males designed most video games for males. Console manufacturers and game makers put a lot of thought into how to hang on to customers as they grow older. Teenage boys remain the most important youjizz market for most games, especially the first–person shooters, known also as “twitch” games. But teenagers are a shifting market. Yesterday’s child is today’s teenager and tomorrow’s adult. Boys who discover that girls are not so annoying after all redtube become less concerned about laser blasting.
An important reinforcement to the play/performance comes from friends and strangers who watch the player. At the arcades what the observer usually saw were teenage boys playing the games and teenage girls cheering them on and admiring their skills instead of playing themselves. Girls may have played video games all along, but not in arcades, which seemed to pornhub be dominated by boys making noise. Most video games were boy–oriented until video game makers discovered that girls were interested in playing video games too. They began making games like the Nancy Drew mysteries for this half of the population that they had neglected. Studies showed that boys liked aggressive games more than girls did, so the game makers took that difference into consideration. A study of heart rates while playing video tube8 games showed that girls’ heart rates increased more than boys’ rates. That was true for both playing and just watching.15
Nintendo introduced Game Girl to match its successful Game Boy players, but it did not catch on. Pac–Man, on the other hand, has been described as cute, with an appeal to women. Recognizing that a market for women and girls was being ignored, its manufacturer, Namco, introduced Ms. Pac–Man, who wore lipstick and a red bow on her yellow head. Namco then xvideos discovered that both boys and girls liked it even better than Pac–Man. Patricia Greenfield, author of many books about how children learn, was pleasantly surprised when she tried Pac–Man.
Pac–Man proved to be a “cross–over” game. People who had no interest whatever in shoot–em–ups or spaceships or monsters “crossed over” into video games to play it. They could not seem to get enough of the dot–eating little creature. (Pac–Man’s name comes from the Japanese term “paku paku,” meaning “gobble, gobble.” Game designer Toru Iwatani said its shape xnxx came to him after he ate one slice from a pizza, then stared at what remained.) A 2007 study by the Entertainment Software Association reported that thirty percent of all video game players were adult women compared to twenty–three percent of players who were boys under 18.
As expected, women tend to avoid violent games. They prefer to solve puzzles, test their dexterity (Nintendo’s Wii system is popular), help their comrades put dragons in their place, and heal their fallen friends. The online Second Life is a big favorite. Women and younger girls particularly liked non–lethal games needing sharp eye–hand coordination, sometimes called “muscle memory.” You needed quick reflexes to play Pac–Man, Donkey Kong, Frogger, and Prince of Persia. Women liked these games. Researchers also noted that women preferred to take their leisure time in short free porn segments, rather than to sit for hours at a game. Another favorite of women, the Sims, are games about ordinary people living ordinary lives. The player controls the characters and must navigate them through human situations. SimCity has been used as a training tool in college management classes. A survey of Japanese adult women who like the games expressed several wishes for new simulations. This is a long way from shooter games. The Sim series, the Civilization series, and the Tycoon series (e.g., Zoo Tycoon) crossed gender lines. These “god games” allowed youporn the player to play a god in a variety of situations, such as a war or managing a city.
Testosterone continued to get the game designers’ attention. In 1996, from Britain came Lara Croft, Tomb Raider. Despite being a female hero, her busty, leggy appearance was designed to appeal to young males. The original script called for the main character to be a man, but the designers feared that the game looked like an Indiana Jones ripoff. Instead, Lara was born. By Tomb Raider III, the player who reached a higher level sent Lara into a new virtual reality in some exotic corner of the world. What seemed just a game provided a geography lesson with a male fantasy.
A study of how players referred to games reported that most people referred to a game as “it,” as in “It hates me.” Next most common was “he,” as in, “He’s trying to get me.” Also common was “you” (“You dumb machine!”) and “they” (“They think they’re so smart; I’ll show them”). No one referred to a game as “she.” One player called the game “Fred.”
The first known use of pigeons as postal messengers was in ancient Egypt. In 2900 B.C.E. in Egypt, incoming ships released pigeons as an announcement of important visitors. Around the time of Moses, the Egyptian army used carrier pigeons to deliver messages. In 2350 B.C.E. King Sargon of Akkadia—the present Iraq—ordered each messenger to carry a homing pigeon. If the messenger was about to be captured, he released the pigeon, which flew back to the palace. Its arrival meant another messenger should be sent. Pigeons also bore messages in ancient China, Persia, India, and Greece, where the names of Olympic victors were carried back to their cities.
During the Dark Ages the Arabs established regular airmail pigeon courier services. According to one tale, a caliph in North Africa satisfied his taste for Lebanese cherries by having pigeons fly them in. Each carried one cherry inside a silk bag. It was the first parcel post. Reportedly, a prize pair of carrier pigeons in the Arab empire could fetch one thousand gold pieces.
During the Crusades Richard the Lion Heart’s men captured a pigeon that carried a message reporting that a Moslem army would arrive in three days to break the Christian siege of Ptolemais. A forged message was substituted, saying that no help would be coming. The besieged town surrendered. The Moslem relief army arrived to find the Christians solidly entrenched.
Pigeon post was the world’s fastest communication system for all the centuries of the Dark and Middle Ages, and remained so until Samuel Morse’s invention of the telegraph in 1844 and Guglielmo Marconi’s invention of radio in 1895. Stockbrokers and bankers relied on pigeons through much of the nineteenth century. London banker Nathan Rothschild made a killing when a pigeon brought early news of Napoleon’s defeat at Waterloo. In 1840 the European news agency Havas ran a London-to-Paris pigeon news service with the promised flying time of six hours. In the Franco-Prussian War of 1870-71, a gap existed in telegraph lines between France and Germany. Julius Reuter bridged it with pigeons and made the fortune he used as the basis of what is now Reuters, one of the world’s great news agencies.
During World War I, The American army kept several thousand homing pigeons. The fledgling British Air Force kept more than 20,000 for an unusual mission—intelligence gathering. Each pigeon, with a message holder attached, was placed inside a basket that was attached to both a parachute and a rigged balloon. When the wind was right, the balloons would be released. The rigging freed the basket over enemy territory, and the parachute gave the pigeon inside the basket a gentle landing. A message asked anyone who found the basket to supply intelligence information, put it in the message holder, and, for a promised future reward, free the pigeon to fly home. The Germans caught some of the birds and responded by shooting anyone they caught who sent a pigeon aloft with information.
Even in modern times, pigeons have been postal couriers. In 1981, Lockheed engineers in California needed to send negatives on a regular basis to a test station. The birds covered the distance in half the time and less than one percent of the cost of a car. Other means of communication have replaced the cooing messengers, but here and there they can still be found doing the useful work that made them the email of the Middle Ages. And they work for… pigeon feed.